Games of 2015
For whatever reason, I didn’t beat, or even play, that many games this year. While I didn’t play any AAA games, it sounds like there were some great ones (Witcher 3, Mario Maker, etc). I was busy buying a house, transitioning into a new role at work, and dealing with some health issues. 2016 hopefully won’t have any of that, so I should be able to play more games! Unfortunately, none of the games I played stood out as games that I’ll remember in 10 years. Regardless, here’s the list!
Most gorgeous game I played: Ori and the Blind Forest
Not only was this game the prettiest I played this year, it’s one of the prettiest games I’ve ever played. I was surprised when I heard they used Unity to make it as I didn’t think Unity was capable of driving a game like this. As for the gameplay, I love me a Metroidvania game, and this is no exception to the rule. The gameplay itself isn’t that inspiring, but it’s worth dealing with to appreciate the stunning visuals that this game constantly throws at you.
Game I thought I wanted but realized I didn’t: The Binding of Isaac: Afterbirth
I’ve loved everything Binding of Isaac related for several years now, so when I heard there was an expansion to Rebirth (which I played over 140 hours of), I was excited. When I finally got it and started playing, I realized that I had already played pretty much all of that game that I wanted to. It had a couple of new mechanics and game modes, but nothing really inspired me to play it the way that the previous two games did. It’s like getting an ice cream shake after you’ve already eaten an ice cream sundae. Sometimes, you just can’t eat anymore ice cream.
Game that moved me (emotionally and physically) in 5 minutes: Bounden
I only played this game for a total of about 5 minutes at GDC, but it was one of the most distinct experiences I’ve ever had with a multiplayer game. You and another person hold the same phone and contort your bodies in dance moves in order to beat levels. I played it with the guy who made it, and it was surprisingly emotional; after we finished, I felt like I had had a moment with my partner in a way that I’ve never felt after playing a video game. I danced with a stranger and felt a closeness with him that is very rare with someone I just met. Bounden is not a particularly good game, but I’ll remember that experience for a while.
Game that finally made me hate Free 2 Play mechanics: Trials Frontier
First off, this game has better controls and handling than any other mobile game I’ve ever played. I thought gamepad type controls on a mobile phone would always be a disaster, but I was completely wrong. I never felt like the game cheated me and I always felt in control. That is a HUGE accomplishment for Red Lynx. If I could have purchased this game for $40, I would have done that. Unfortunately, this game reveled in its F2P mechanics. It had timers, an energy mechanic, crafting, multiple currencies, daily challenges, a leveling system, and a multiplayer component that required constant monitoring. The game was structured so that you could do everything without paying money, but it would take you AGES to do it. Some upgrades took over 144 hours to complete. I found myself playing the game constantly so that I could collect parts to upgrade my bikes so I could compete online. Instead of advancement being based on skill, it was based on time and money spent. It felt cheap and I realized I wasn’t enjoying playing it, even though I played it more than any other game this year. Trials Frontier is a good game wrapped in shit no one wants to deal with.
Game that made my wife almost kill me: Lovers in a Dangerous Spacetime
I’m always on the lookout for games my wife and I can play together, and I thought Lovers would fit that bill. It’s cute, it’s co-op (instead of being versus), and it has cats in it! Unfortunately, the way this game plays in co-op mode is similar to how it feels to drive in a country that doesn’t speak your language while completely lost with no GPS. The game is quite cute and the weapons are neat, but the gameplay is a bit lacking. Because of how the spaceships are set up, I always found myself piloting and having the AI fire for me. I wish that the ship was a bit more automatic in how it responded to threats instead of having to manually dictate what should happen. Overall the game is quite polished, but just not quite what I wanted out of it.
Favorite game of 2015: Snakebird
If there was any game that I played this year that could be said to be fully polished, it’d be Snakebird. This game has to be polished considering you’re going to be spending most of your time cursing while playing it. I have never played a puzzle game that makes me feel inept on the fourth level before. Snakebird is incredibly cute and easy to pick up, but oh so fucking hard to actually beat. After playing a single level for an hour to beat it, I would feel hugely accomplished. One of the things I disliked about the game was that I often knew how to beat a level, but it required very specific movements. I would get frustrated and look up the solution only to find out I had it correct, I just had to turn left once instead of right in ONE spot. I don’t think this game is for everyone (it’s one of the hardest games I’ve ever played), but I enjoyed the time I had with it.
For reference, here are the games I beat this year:
Knights of Pen and Paper
Lara Croft Go
You Must Build A Boat
Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist
The Talos Principle
Lovers in a Dangerous Spacetime
Ori and the Blind Forest
Here are the games I played but didn’t beat (or couldn’t “beat”):
The Binding of Isaac: Afterbirth
Life is Strange