I’ve been lamenting the fact that I don’t regularly update this blog, and I think the best way for me to fix that is to post about the things that I’m actively doing. I love all different kinds of beer, and I learn as much as possible about programming, so why not combine the two into a weekly roundup? I can talk about the different beer that I’ve had during the week and the different programs I’ve worked on as a professional and a hobbyist.
This week, let’s start off with the beer. First off, I tried out the Epic Imperial: Red Ale.
It was exactly what you’d expect from an Imperial Red. It was a Red, with a bit of a kick to it. I think I need to come up with some sort of rating system for beer, so I’m going to say there’s the 3 ratings of:
* Amazing and you should pick up regardless of what else you see
* Good for its type or good for a different type of beer
* Not really worth picking up.
Epic Imperial Red Ale leans toward the amazing and you should pick up, but not quite getting there. It’s a solid beer that is done really well, but not exceptional.
The second beer I tried out was the Elysian: The Great Pumpkin.
I love pumpkin beers, and this is no exception. I’d tried their stout pumpkin and been underwhelmed, but this one was quite good. The Great Pumpkin was solid without being overwhelming. If you can pick it up, I’d say it manages to come in the bottom of “Amaazing and you should pick it up”. If you don’t like pumpkin, you should stay away, but otherwise, it’s pretty damn good.
On to programming. I’ve been trying to learn OpenGL lately and have been having a hard time finding tutorials that are focused more toward people that know how to program, but don’t know how to program graphics. It’s surprisingly hard to do so. Right now, I’m using rastertek.com‘s and arcsynthesis‘s examples. Neither of which is particularly good for how to structure a game’s graphics engine, but they each teach OpenGL in their own way that helps out a little. I wish I could find an OpenGL for game programmer’s website, but, alas, I have been unable to do so.
Work on the engine has been going well, however, as I’ve been understanding more and more as of late. I enjoy the knowledge even if I sometimes hate how hard and different it is from my everyday, normal programming. As of now, I have a triangle rendering, but soon hope to have textures or generic polygons.